![]() ![]() Rats also benefits you in some Kingdoms that reward decks for having many Action cards. As long as you have junk, it is usually good to keep one Rats around so you can continue to gain more Rats for trashing fodder. Without any trashing of Rats, each Rats played means 2 in the next shuffle, so Rats can quickly overrun your deck if you don't keep their numbers down by trashing them. When using Rats as food for your trash for benefit card, you should be careful to manage the number of Rats in your deck. Apprentice is a good example, as every Rats you trash with an Apprentice draws 5 cards (one more than Apprentice usually draws when trashing a card), increasing your hand size by 3 and cycling through your deck more quickly. Because Rats replaces low-cost junk with higher-cost junk, it pairs well with trashers that care about the of the card trashed. Trash for benefit is the most common use case for Rats. Occasionally, Rats can be used for general Action card synergy, or for threatening a “Rats out”. ![]() Unlike other trashers, Rats is not very useful for thinning to achieve deck control, since you gain a Rats every time you trash a card instead, it is most useful when the Kingdom offers trash for benefit. Rats is a situationally useful card that converts non-Rats junk (usually your starting cards) into Action cards.
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